Portal Rider Devlog 3 : main menu


I really think this next part is going to be the hardest. bc it consists of many many many moving parts such as animations, ui elements and the actual logic behind it all. I am going to break it down into smaller parts and tackle each one at a time.

what a cool accident

the layout

The main menu is a simple layout with a few buttons. The buttons are for playing the game and to quit the game forNow("i also have a store buttone we will come back to later "). The layout is simple and easy to navigate.

getting started

challenges

some challanges I feel i’m about to face like a boss include:

  • Making the intro-animation _on_start_button_pressed()
  • Coming up with a decent looking and seamless transition from menu -> gameplay with the intro-animation
  • Making the store button work with the store system

the intro-animation

here we go making percy walk cycle

now to make a run cycle absolute cinema more absolute cinema top quality action shot