Portal Rider Devlog 3 : main menu
menus šŖ®
I really think this next part is going to be the hardest. bc it consists of many many many moving parts such as animations, ui elements and the actual logic behind it all. I am going to break it down into smaller parts and tackle each one at a time.

the layout
The main menu is a simple layout with a few buttons. The buttons are for playing the game and to quit the game forNow("i also have a store buttone we will come back to later ").
The layout is simple and easy to navigate.

challenges
some challanges I feel iām about to face like a boss include:
- Making the
intro-animation_on_start_button_pressed() - Coming up with a decent looking and seamless transition from menu -> gameplay with the
intro-animation - Making the
storebutton work with thestoresystem
the intro-animation

