Portal Rider Devlog 1 : assets
asset~org
bruh do you know how long it is to make a `grid~map` β
Class: GridMap
Node for 3D tile-based maps.
ctx(Context)
let me tell you now:
- yeah it takes a while to make a grid map
- making sure you have choice assets to work with
- letting your creative control be free is hard when trying to init order
- making sure you have a good grid map is hard when you have a lot of assets to work
first time trying out grid maps

but you know what they say, never give upβ¦

you know after coming back to this after a day of trial and error Iβve only went and learnt way more about making 3D tile-maps and bruh it gets hella deep fam.

end(Goals)
- Have a super cool backdrop built out
- Felt more comfortable working with tiled assets
- BUILT MORE OF THE GAME OUT!
update(Progress)
- Find a copy of orginal source
- Make a mesh library!
- Using mesh libs to rapidly build out a city
hmm(NextSteps)
- Make
GUINCITY - Start thinking about UI..lightly π
return(Conclusion)
Sorting out the assets is proving a timely task but projects like this one will take some time. May aswell enjoy each process
here are a few things iβve learnt about GridMaps:
GridMaps can be built not only on they_AXIS, but can be built on thex_AXISandz_AXIStoo

GridMaps can be layered so you can build up and down floors which is super cool.


as you can see itβs coming along. here is another shot hehe
