Portal Rider Devlog 1 : assets


asset~org

bruh do you know how long it is to make a `grid~map` ❓

Class: GridMap
Node for 3D tile-based maps.

ctx(Context)

let me tell you now:

  • yeah it takes a while to make a grid map
  • making sure you have choice assets to work with
  • letting your creative control be free is hard when trying to init order
  • making sure you have a good grid map is hard when you have a lot of assets to work

first time trying out grid maps first time trying out grid maps

but you know what they say, never give up… with practice, comes perfection

you know after coming back to this after a day of trial and error I’ve only went and learnt way more about making 3D tile-maps and bruh it gets hella deep fam.

practice makes perfection

end(Goals)

  • Have a super cool backdrop built out
  • Felt more comfortable working with tiled assets
  • BUILT MORE OF THE GAME OUT!

update(Progress)

  • Find a copy of orginal source
  • Make a mesh library!
  • Using mesh libs to rapidly build out a city

hmm(NextSteps)

  • Make GUINCITY
  • Start thinking about UI..lightly πŸ˜…

return(Conclusion)

Sorting out the assets is proving a timely task but projects like this one will take some time. May aswell enjoy each process

here are a few things i’ve learnt about GridMaps:

  • GridMaps can be built not only on the y_AXIS, but can be built on the x_AXIS and z_AXIS too

here is some proof brooooo

  • GridMaps can be layered so you can build up and down floors which is super cool.

going up

this is what i think GUINCITY looks like

as you can see it’s coming along. here is another shot hehe

the other shot